Yes, single-player is supported
The current Xbox Store listing explicitly supports single-player as well as online co-op for two to four players. GamesRadar reports that AI synth companions fill empty squad positions, allowing the campaign squad to be completed when human players are absent.
GamesRadar does not provide a complete bot-command manual. For exact command, replacement and difficulty behavior, use the current in-game squad screen after installing the latest patch.
Patch 1 rebalanced Companion Bots so they do not exhaust healing as quickly on higher difficulties. It also fixed bots becoming locked out of a science-lab encounter and appearing in an A-pose during missions.
What the official patch confirms about bots
Launch Patch 1 names companion bots and seven bot-related perks. Use the current perk descriptions when building a solo squad because later balance updates can change which combinations work best.
The patch notes form a launch-state record and can become outdated as balance changes. They do not, by themselves, prove which seven perks are optimal or how later patches may have changed bot priorities.
What solo players should expect from the campaign
GamesRadar reports a 15-mission campaign taking roughly eight to ten hours and says the first game is not required to follow the sequel. Those figures are review findings, not official completion guarantees; chosen difficulty, failed attempts and exploration can change an individual run.
The campaign premise begins with Colonial Marines answering a distress signal and facing Xenomorphs, Synthetics and rogue bioweapon threats. Solo uses the same campaign structure, with AI synths filling empty squad positions.
Build around predictable support
For solo progression, choose a class whose role covers the weakness you most need to control. T-Pose Games describes Medic as support, Machinist as area control, Marauder as heavy weapons, Hunter as weak-point pressure and Duelist as flexible damage, while warning against a universal tier list.
Use the companion perks the game exposes and keep your own perk-grid connections valid. Treat claims about hidden bot intelligence, exact targeting logic or a guaranteed best class as unverified unless a current official note or repeatable in-game test establishes them.
What Patch 1 changes for a solo run
The healing rebalance directly helps longer high-difficulty attempts, while the encounter and animation fixes reduce two launch blockers. Bot-specific perks also received a multiplayer functionality fix covering seven related perks.
Bots still do not replace a complete human squad plan. Choose a class that supplies the control, heavy damage or sustain you personally need, keep clear firing lanes and lower the difficulty when a repeated failure is a coordination problem rather than a damage check.
- Update before evaluating bot behavior
- Use your class to cover the weakest team job
- Treat seven bot perks as build options, not a guaranteed best set


